A favorite (now cancelled) TV show of mine, Firefly, is a break from the usual TV SF fare. Rather than being members of the military or intrepid explorers, the main characters in the show are crewmembers of a small transport ship, Serenity; and instead of saving the Galaxy or discovering strange new worlds, they're just trying to make a living—honest or otherwise.
That got me to wondering how feasible it would be for someone to make an honest living in the Universe universe as a ship owner. I decided to do a few cost analyses to see what kind of revenue and expenses there would be, and if the profit could justify the undertaking.
I made a few basic assumptions:
Prices of anything in Universe that costs more than 1
Tran (1T) —in other words,
anything interesting—are all affected by the
Actual Price Table.
This table adjusts the prices of goods and materials
semi-randomly, between 50% and 200% of their listed price. The
die roll that determines price is affected by whether the item
is manufactured on-planet or imported, whether it's exported to
other planets, whether it's higher-tech than the planet's
current technological base, and whether or not it's legal. On
average, prices work out like this:
| Exported item | 77% |
| Normal | 106% |
| Imported item | 144% |
| +1 Civ Level | 165% |
| +2 Civ Levels | 1,060% |
(Raw materials, like bulk aluminum or silicon, are affected
similarly. Substitute abundant
for exported
, not found on world
for imported
, and ignore Civ Level adjustments.)
Illegal items—which includes military-issue weapons, restricted items without a permit, and anything more than two Civ Levels above the prevailing tech—have their price multiplied by 10 times the Law Level of the world, in addition to the adjustments above.
Now, obviously the greatest profit to be had is in high-tech
goods manufactured off-planet. CL8 body armor, for example,
runs an average of 35T on a planet with
iron and abundant gold, but sells for
487T on a CL6 planet, and even more on a
lower tech planet. Compare that to 66T
on a high-tech planet that just doesn't happen to have abundant
gold.
A greater profit might be had in items that are illegal for their own sake, like military weapons. But the Actual Price Table affects buying and selling both, so unless the ship owner has a special supplier willing to sell at less than the standard illegal-item price, the profit is diminished (and the risks increased).
Raw materials fetch much less of a profit. The most expensive
material is magnetic monopoles, at 2T
per gram. However, it's only available at single sites (per the
World Resource Table), and so only one gram of ore is mined at a
time (see the Mining skill description). The most valuable bulk
commodities are gold and platinum: each fetches
1T per gram, but the right mine can
produce kilograms of gold ore. Most other materials are priced
in trans per metric ton; the most valuable of these is cesium at
50T/ton. This is far below the price
of manufactured goods. CL8 body armor weighs 16 kg per unit;
even with packaging, that's at least 30 units per ton, or a list
price of 1,380T/ton!
So we can draw three conclusions from this:
Let's try an example trip, from Petromir (82 Eridani II) to Terraster (Delta Pavonis III), a distance of 19 light-years (LY). Our ship for this exercise is the Martha Stewart, a Corco Mu, one of the bigger commercial ships.
From Petromir to the 82 Eridani jump point is 87.5 AU (90 AU for a G-class star minus 2.5 AU for Petromir's orbit). The Stewart has a hefty burn rate of 16, so covering 87.5 AU at 1 G takes 432 energy units.
The jump takes no additional energy. (This becomes important below.)
Finally, traversing the distance from the Delta Pavonis jump point to Terraster is a journey of 88.5 AU (Delta Pavonis is also class G, but Terraster orbits only 1.5 AU from it). The difference in distance turns out to be negligible, and we expend another 432 units. Our total energy for this voyage is therefore 864 units.
The Stewart can hold 176 units in its hull, so we need
to have sufficient space for another 688 units. Energy pods
hold 144 units each, so that's another five pods (rounding
up). Stewart-class hulls aren't streamlined, so we can
cram two energy pods into the space normally needed for one. So
we only need three pod berths
(again, rounding up) for
our five pods. The Stewart can hold 12 pods total, so
we have nine berths to fill up with our chosen combination of
pods.
For purposes of this example, we're only interested in three kinds of pods: standard cargo, standard passenger, and luxury passenger. (Petromir to Terraster is a green route, so we can take on luxury passengers.) We'll look at four different scenarios:
Standard fare is 20 milliTrans (M) per
AU plus 100M per LY, or
5.5T. Luxury fare is 2 1/2 times that,
or 13.75T. It's hard to say what we'd
get for our cargo, because it varies so much. But we can
calculate how much it would have to be for us to break even.
We already know we need 864 units of energy (cost:
259.2T). Leaving aside salaries,
supplies and other (relatively) minor costs, there's one big
cost: the ship itself.
The Stewart costs 14,500T,
and that's without pods. Luxury cabin pods are
1,500T each, standard cabin
1,200T, and cargo pods a measly
35T . The total price varies from
15,515T (option 1) to
26,900T (option 3). It's unlikely most
people would be able to pay this out of pocket, so they'll
probably get a loan from a bank.
For our discussion we'll assume 10% down and an 8% APR compounded monthly.
The Stewart, outfitted with nine cargo pods, can hold
315 tons of cargo in its pods and an additional 15 in the hull,
for a total of 330 tons. The ship costs
15,515T; monthly payments on our loan
are about 168T . Our trip from Petromir
to Terraster takes about 1.75 months, so prorating the payment
and adding it to the fuel cost gives us a total cost for the
voyage of about 553T. Dividing the
numbers, we need to make at least 1.68T
per ton to break even.
Not too bad. We could even turn a profit like that on some of the raw materials, like titanium or crude oil (carbon-based organic chemicals). It'd be a snap if we're shipping manufactured goods. (Assuming we can fill the hull, of course.) And we can still carry 25 passengers in the hull (standard fare only).
Standard passenger pods hold 30 passengers; nine of these plus
30 in the hull is a total of 300 passengers. But wait! The
ship needs five crew members, and each passenger pod another
three. That's a total of 32 crew, so we really only have room
for 268 paying passengers. Also, the ship now costs
26,000T, for a per-trip prorated
payment of 493T .
Still, at 5.5T per passenger, that's 1,474T revenue, 921T above
expenses. Much better than cargo; we can travel just over half
full and still break even.
Replacing three of the standard cabin pods with luxury cabin
pods costs us 51 passengers (luxury cabin pods only hold 15 and
require a crew of 5), but each one is paying two and a half
times standard fare. The ship now costs
26,900T and payment is 510 T, but our
revenue goes up to about 1,565T . If we
fill every luxury cabin we only need 28 standard-fare passengers
to break even. Of course, we also now have to pay salary for 38
crew (or split profits 38 ways), not 32, because luxury cabin
pods require five crew each. (Maybe the additional two are in
charge of pillow mints.)
A compromise: five cargo pods, three standard cabin, one luxury
cabin for the filthy rich. The ship only costs
20,475T, for a trip payment of
388T on revenue of
762T . Even without cargo, we can make
a (small) profit, provided we find 101 people willing to pay
5.5T each and another 15 willing to pay
13.75T per head.
You may have noticed something in the discussions above. If
our trip had been five LY instead of 19, the cargo wouldn't
care, but passengers would be paying
1.4T less per head. We've seen how
passengers are more profitable than cargo; for sufficiently
short voyages, this may not be true (or will at least be less
true).