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Character status: ( hexes/AR, km/day)
Current environment:

prone   unconscious   stunned   in shock
reloading   immobile

Summary

Date of Birth: (age: )
Gender:
Planet of origin:
Social standing:

Areas of study:
Profession: ( years)

Characteristics:

ST: /     IN:
EN: /     MP:
DX: /     LD:
AY: /     EM:
        AG:
   
    VO CR BN LV WD FT JU MA IC
PK      
MN    
HL
FL  
Inland Water (IN)  
Water Surface (SF)  
Water Submerged (SB)  
Gravity Skill Levels
0.0–0.4 G (NW)
0.7–1.0 G (LT)
1.3–1.7 G (HY)
2.0–2.5 G (EX)

Accustomed to

Current movement: hexes (km/day)

Combat

Unarmed Combat

  Weapon Level Hit
Unarmed Combat

Close Combat Weapons

  Carried Weapon Level Hit Mass Count Damage

Ranged Weapons

  Carried Weapon Level 0 1–4 5–13 14–25 26–40 Hit Rate Mass Count Damage

Total weapons mass carried: kg


Armor and apparel

  Worn? Partial? Type Air supply Encum. Proj.
Def.
Beam
Def.
Hit Mass Count Damage

Total armor mass worn: kg

Heritage

Date of Birth: (age: )
Gender:

Potentials:
Physique:
Coordination:
Intellect:
Social Background:


Planet of origin:
Native environ: -
Native gravity class:
Native temperatures:

Study Points:
Social Standing:

Development

Initial Skill Points:
Studied:
Theoretical Science: 
Applied Science:
Business:
Humanities:
The Mind:
The Body:
Military:


ST: /   IN:
EN: /   MP:
DX: /   LD:
AY: /   EM:
      AG:

Current movement: hexes ( km/day)

Profession

Profession:
Years:
Skill Points:
Benefit:
Money:

Skills


Military Skills

Skill Level EP
   

Weapon Skills

Skill Level EP

Spaceship Skills

Skill Level EP
   

Psionic Skills

Skill Level EP

Vehicle Skills

Skill Subskill Level EP

Scientific Skills

Skill Level EP
   

Technical Skills

Skill Level EP

Interpersonal Skills

Skill Level EP
   

Environmental Skills

Skill Level EP

Environ skills

    VO CR BN LV WD FT JU MA IC
PK      
MN    
HL
FL  
Inland Water (IN)  
Water Surface (SF)  
Water Submerged (SB)  
Gravity Skill Levels
0.0–0.4 G (NW)
0.7–1.0 G (LT)
1.3–1.7 G (HY)
2.0–2.5 G (EX)

Equipment

Carried Name Mass Count Damage

Total equipment mass carried: kg

Total weapons mass carried: kg

Total armor mass worn: kg


Total mass carried: kg

Total weight carried: kg (gravity: g)


Current movement: hexes (km/day)

Creature

Unarmed Combat ()

Combat: /   IN:
AY: /   AG:
Initiative base: %
In terrain: %
Composition:
Size: ( hexes)
Power When?

Poison parameters:

Type:
Delivery: (once per )
Spore?  
Infectious?